Windows APIs
win7 Symbols in rgb9rast.dll
⇒ 
general DLL page
- public: __thiscall PrimProcessor::PrimProcessor(void)
- public: __cdecl PrimProcessor::PrimProcessor(void)
- public: __thiscall PrimProcessor::~PrimProcessor(void)
- public: __cdecl PrimProcessor::~PrimProcessor(void)
- public: long __thiscall PrimProcessor::AllocSpans(unsigned int *, struct tagD3DI_RASTSPAN **)
- public: long __cdecl PrimProcessor::AllocSpans(unsigned int *, struct tagD3DI_RASTSPAN **)
- private: long __thiscall PrimProcessor::AppendPrim(void)
- private: long __cdecl PrimProcessor::AppendPrim(void)
- public: void __thiscall PrimProcessor::Begin(void)
- public: void __cdecl PrimProcessor::Begin(void)
- public: void __thiscall PrimProcessor::BeginPrimSet(enum _D3DPRIMITIVETYPE, enum _RAST_VERTEX_TYPE)
- public: void __cdecl PrimProcessor::BeginPrimSet(enum _D3DPRIMITIVETYPE, enum _RAST_VERTEX_TYPE)
- public: void __thiscall PrimProcessor::ClrFlags(unsigned int)
- public: void __cdecl PrimProcessor::ClrFlags(unsigned int)
- public: long __thiscall PrimProcessor::End(void)
- public: long __cdecl PrimProcessor::End(void)
- private: void __thiscall PrimProcessor::FillPointSpan(struct _D3DTLVERTEX *, struct tagD3DI_RASTSPAN *)
- private: void __cdecl PrimProcessor::FillPointSpan(struct _D3DTLVERTEX *, struct tagD3DI_RASTSPAN *)
- private: long __thiscall PrimProcessor::Flush(void)
- private: long __cdecl PrimProcessor::Flush(void)
- private: long __thiscall PrimProcessor::FlushPartial(void)
- private: long __cdecl PrimProcessor::FlushPartial(void)
- public: void __thiscall PrimProcessor::FreeSpans(unsigned int)
- public: void __cdecl PrimProcessor::FreeSpans(unsigned int)
- public: unsigned int __thiscall PrimProcessor::GetFlags(void)
- public: unsigned int __cdecl PrimProcessor::GetFlags(void)
- public: long __thiscall PrimProcessor::Initialize(void)
- public: long __cdecl PrimProcessor::Initialize(void)
- public: long __thiscall PrimProcessor::Line(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- public: long __cdecl PrimProcessor::Line(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: int __thiscall PrimProcessor::LineSetup(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: int __cdecl PrimProcessor::LineSetup(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: void __thiscall PrimProcessor::NormalizeLineRHW(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: void __cdecl PrimProcessor::NormalizeLineRHW(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: void __thiscall PrimProcessor::NormalizePointRHW(struct _D3DTLVERTEX *)
- private: void __cdecl PrimProcessor::NormalizePointRHW(struct _D3DTLVERTEX *)
- private: void __thiscall PrimProcessor::NormalizeTriRHW(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: void __cdecl PrimProcessor::NormalizeTriRHW(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- public: long __thiscall PrimProcessor::Point(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- public: long __cdecl PrimProcessor::Point(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: int __thiscall PrimProcessor::PointDiamondCheck(int, int, int, int)
- private: int __cdecl PrimProcessor::PointDiamondCheck(int, int, int, int)
- private: void __thiscall PrimProcessor::ResetBuffer(void)
- private: void __cdecl PrimProcessor::ResetBuffer(void)
- public: void __thiscall PrimProcessor::SetCtx(struct tagD3DI_RASTCTX *)
- public: void __cdecl PrimProcessor::SetCtx(struct tagD3DI_RASTCTX *)
- public: void __thiscall PrimProcessor::SetFlags(unsigned int)
- public: void __cdecl PrimProcessor::SetFlags(unsigned int)
- private: void __thiscall PrimProcessor::SetTriFunctions(void)
- private: void __cdecl PrimProcessor::SetTriFunctions(void)
- public: void __thiscall PrimProcessor::StateChanged(void)
- public: void __cdecl PrimProcessor::StateChanged(void)
- public: long __thiscall PrimProcessor::Tri(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- public: long __cdecl PrimProcessor::Tri(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: int __thiscall PrimProcessor::TriSetup(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- private: int __cdecl PrimProcessor::TriSetup(struct _D3DTLVERTEX *, struct _D3DTLVERTEX *, struct _D3DTLVERTEX *)
- D3D9GetSWInfo